/usr/local/lib/ruby/gems/1.8/gems/activesupport-2.3.3/lib/active_support/multibyte/unicode_database.rb:37: [BUG] Segmentation fault ruby 1.8.7 (2010-01-10 patchlevel 249) [powerpc-darwin8.11.0]As described in the ticket the error occurs only in patchlevel 248 and 249. So I had to go back to p174 and now everything runs smoothly again.
Samstag, 20. Februar 2010
Avoid Ruby 1.8.7 p248 and p249 with ActiveSupport
Yesterday I updated the stage environment of Zero X to ruby 1.8.7, but after that I suddenly couldn't login anymore. The problem was a Segmentation fault in Marshal.load used by ActiveSupport:
Sonntag, 7. Februar 2010
Codename Zero X
Zero X is a new programming game, written in ruby and made to write in ruby. The first level is based on the greenfield scenario described in an early (german) post.
The players can code agents, which then will be uploaded to participate to the tournaments.
I hope to release a first beta version still this month, until then I leave you with a first screenshot showing the ranking page:
The players can code agents, which then will be uploaded to participate to the tournaments.
I hope to release a first beta version still this month, until then I leave you with a first screenshot showing the ranking page:
Labels:
programming game,
Ruby,
scenario greenfields,
zero x
Donnerstag, 24. September 2009
Migration auf Ruby 1.9.1
In den letzten Tagen habe ich mein Simulation Projekt auf Ruby 1.9 migriert. Leider verlief die Migration nicht ganz so einfach, wie ich mir das vorgestellt hatte. Teilweise muss nämlich eine exakte Version eines Gems installiert werden, ansonsten hagelt es Fehlermeldungen.
Um Ruby 1.8 und 1.9 parallel auf meinem Mac betreiben zu können, habe ich RVM installiert. Dies installiert alle zusätzlichen Ruby Versionen im Home-Verzeichnis unter .rvm. Zudem werden auch alle command line Befehle wie etwa 'rails' oder 'cucumber' separat gehandhabt. Unter RVM ist allerdings zu beachten, dass alle so hinzugefügten Gems nicht mit sudo installiert werden. Zudem musste ich eine frühere Version von Ruby 1.9, die ich noch unter /usr/local hatte, zuerst wegputzen.
Ich will hier nicht alle Leerläufe beschreiben, deshalb hier gleich die hoffentlich richtig Anleitung:
Um auf Ruby 1.9 zu wechseln:
Danach wenden wir uns gleich Rails selber zu. Die neuste Version 2.3.4 ist leider nicht lauffähig unter Ruby 1.9. Wenn auf die Session zugegriffen wird, erhaltet man folgenden Fehler:
Um Ruby 1.8 und 1.9 parallel auf meinem Mac betreiben zu können, habe ich RVM installiert. Dies installiert alle zusätzlichen Ruby Versionen im Home-Verzeichnis unter .rvm. Zudem werden auch alle command line Befehle wie etwa 'rails' oder 'cucumber' separat gehandhabt. Unter RVM ist allerdings zu beachten, dass alle so hinzugefügten Gems nicht mit sudo installiert werden. Zudem musste ich eine frühere Version von Ruby 1.9, die ich noch unter /usr/local hatte, zuerst wegputzen.
Ich will hier nicht alle Leerläufe beschreiben, deshalb hier gleich die hoffentlich richtig Anleitung:
Um auf Ruby 1.9 zu wechseln:
rvm install 1.9 rvm use ruby 1.9Darauf installiert RVM automatisch die aktuelle 1.9 Version.
Danach wenden wir uns gleich Rails selber zu. Die neuste Version 2.3.4 ist leider nicht lauffähig unter Ruby 1.9. Wenn auf die Session zugegriffen wird, erhaltet man folgenden Fehler:
undefined method `^' for "c":String (NoMethodError)Deshalb muss auf 2.3.3 zurückgegriffen werden:
gem install -v='2.3.3' railsMein Projekt nutzt Cucumber und RSpec als Testframeworks. Hier können zwar die neusten Versionen installiert werden, jedoch muss auch Test-Unit mit der Version 1.2.3 und zwar exakt diese mitinstalliert werden:
gem install cucumber rspec rspec-rails webrat gem install -v="1.2.3" test-unitAls nächstes meldete Nokogiri, das von Webrat genutzt wird, einen Konflikt:
dyld: lazy symbol binding failed: Symbol not found: _rb_intern2 Referenced from: /Users/adm/.rvm/gems/ruby/1.9.1/gems/nokogiri-1.3.3/lib/nokogiri/nokogiri.bundle Expected in: flat namespace dyld: Symbol not found: _rb_intern2 Referenced from: /Users/adm/.rvm/gems/ruby/1.9.1/gems/nokogiri-1.3.3/lib/nokogiri/nokogiri.bundle Expected in: flat namespace Trace/BPT trapUm diesen Konflikt zu lösen musste ich über Ports meine libxml Bibliothek aktualisieren und Nokogiri nochmals installieren:
sudo port install libxml2 sudo port install libxslt gem install nokogiriDanach startete mein Projekt endlich unter Ruby 1.9 auf. Meine eignen Konflikte mit 1.9 konnte ich dank meinen Testsuits innerhalb einer halben Stunde lösen. Gute Tests sind wirklich Gold wert.
Mittwoch, 26. August 2009
Nested Synchronize Blocks
In my new simulation project I have different threads accessing objects. The simulation server calculates periodically their states and the tournament server, handling all agents, is accessing them over distributed Ruby. Therefore I need to synchronize the sim objects. My first attempt looked something like this:
But I needed a different behaviour, I want to synchronize the objects from different threads. As far as I remember Java's synchronize behaves the same way.
Using rspec we could specify this behaviour with 2 tests:
For the second test we need two different threads. The first thread locks the object and lunches a second thread. The first one returns immediately after fork, while the second one is launched in the meantime. So while the first is waiting for a second, the second thread is trying to achieve the lock and is blocked until the first one releases it on line 12. Only now the second thread gets access to the object and can set wait_for_me to false.
Of course both tests fail (or get some deadlocks) with the implemention above. The second version of synchronize looks now like this:
class SyncObject
def initialize
@semaphore = Mutex.new
end
def synchronize &block
@semaphore.synchronize &block
end
end
Before changing something in the sim objects, I synchronize them :
object.synchronize do
# change the state of the object
end
But as things were growing, I suddently got some deadlocks. After some research I found out, that a thread was invoking synchronize on the same object multiple times. The semaphore object doesn't care which thread is locking it. As long it's locked it will block all threads until the block is finished. Even if it's the same thread, that locked the semaphore just before.
But I needed a different behaviour, I want to synchronize the objects from different threads. As far as I remember Java's synchronize behaves the same way.
Using rspec we could specify this behaviour with 2 tests:
it "should not block the same thread when synchronizing" do
object = SyncObject.new
object.synchronize do
object.synchronize do
object.synchronize do
true.should be_true
end
end
end
end
it "should block two different threads when synchronizing" do
object = SyncObject.new
wait_for_me = true
object.synchronize do
Thread.fork do
object.synchronize do
wait_for_me = false
end
end
sleep 1
wait_for_me.should be_true
end
wait_for_me.should be_false
end
The first test's pretty straight forward, we want to allow nested synchronize blocks for the same thread.For the second test we need two different threads. The first thread locks the object and lunches a second thread. The first one returns immediately after fork, while the second one is launched in the meantime. So while the first is waiting for a second, the second thread is trying to achieve the lock and is blocked until the first one releases it on line 12. Only now the second thread gets access to the object and can set wait_for_me to false.
Of course both tests fail (or get some deadlocks) with the implemention above. The second version of synchronize looks now like this:
class SyncObject
def initialize
@semaphore = Mutex.new
end
def synchronize
unless @current_thread == Thread.current
@semaphore.synchronize do
@current_thread = Thread.current
yield
@current_thread = nil
end
else
yield
end
end
end
The first time synchronize is accessed, @current_thread is set to the current running thread. The semaphore is locked and the blocked yield. If in the meantime a different thread invokes synchronize, it will be blocked until the first one finishes the block. Else if the same thread access the method in the meantime, it will not try to lock the semaphore again, but can yield its new block immediately.
Labels:
Concurrency,
Java,
Ruby
Donnerstag, 13. August 2009
Migrating to Cucumber
Today I migrated my simulation project to Cucumber. Until now I used rspec's plain text user stories.
The first part, migrating the rails application, was easy thanks to the good documentation in the wiki. The second part, the simulation server, was surprisingly easy as well. All I had to do was creating the same directory structure and following the same steps to move the files from stories to features as for the rails app. Then I removed all rails related lines from env.rb and added my init file, that loads all the classes for the simulation server.
The first part, migrating the rails application, was easy thanks to the good documentation in the wiki. The second part, the simulation server, was surprisingly easy as well. All I had to do was creating the same directory structure and following the same steps to move the files from stories to features as for the rails app. Then I removed all rails related lines from env.rb and added my init file, that loads all the classes for the simulation server.
require File.expand_path(File.dirname(__FILE__)+'/../../init') # Comment out the next line if you don't want Cucumber Unicode support require 'cucumber/formatter/unicode'To run the stories I need to execute cucumber features/ in the corresponding direcotries. Running the rake features doesn't work for me as env.rb is not loaded.
Labels:
Cucumber,
RSpec,
simulation
Mittwoch, 5. August 2009
Closures in Distributed Ruby
In this article I want to show how closures work with distributed ruby and what you have to do to make them work.
Here's a very simple server to start:
Now let's add a method that uses a block parameter.
in the server:
All we have to do to make it work is starting also a drb service on the client side.
Here's a very simple server to start:
require 'drb'
class SimpleServer
def initialize
DRb.start_service('druby://localhost:9000', self)
end
def server_time
Time.now
end
end
SimpleServer.new
DRb.thread.join
In the constructor we start the drb service and register the server to localhost on port 9000. Then we have a very simple method, which just returns the time on the server, that we now want to call from our client. The last line prevents the programm to exit and keeps the server thread waiting for incoming requests.
require 'drb'
class SimpleClient
def initialize
@remote = DRbObject.new(nil, 'druby://localhost:9000')
end
def time_on_server
puts "Time on server #{@remote.server_time}"
end
end
client = SimpleClient.new
client.time_on_server
In the client's constructor we get the remote object of the previous registered server. After that we can call the "time_on_server" method to print it on the client side.
Now let's add a method that uses a block parameter.
in the server:
def time_on_client
puts "Time on client #{yield}"
end
and in the client:
def client_time
@remote.time_on_client { Time.now }
end
Calling now "client_time" from the client, will raise a DRb::DRbServerNotFound error. The client fails to provide a drb proxy object for the server, which would need it to call the block on the client again. Blocks are bind to the environment, where they have been defined, in our case on the client.
All we have to do to make it work is starting also a drb service on the client side.
def initialize
DRb.start_service
@remote = DRbObject.new(nil, 'druby://localhost:9000')
end
So in Ruby we often have symetric roles, both sides need to act as client and server.
Labels:
Distributed Ruby,
drb,
Ruby
Montag, 27. Juli 2009
Szenario Greenfields
In meinem neusten Projekt, einer Simulation, habe ich dieses Szenario nachgebildet. Die Beutepopulation, bei mir einfach Resource genannt, hat im Gegensatz zur Obigen ein begrenztes Wachstum. Dadurch schwanken die beiden Populationen nicht mehr, in einer sinusförmigen Kurve, sondern stabilisieren sich auf einem Niveau.
Zudem wollte ich, die Resource auch unabhängig von der Population, meinen Räubern, simulieren können. Um dies zu erreichen musste ich die Resource von der Populationen entkoppeln. In meiner Simulation ist nur noch die Population an die Resource gekoppelt, hat aber auf diese Einfluss, indem sie sich von dieser ernährt und direkt deren Grösse ändert. Die Grösse der Resource auf der anderen Seite ist ausschlaggebend, wie viel Nahrung für die Population verfügbar ist und steuert damit deren Sterberate. Dadurch ist die Wechselwirkung wieder gegeben.
Dieses erste Szenario, das ich vorläufig Greenfields getauft habe, soll nun die Basis für verschiedene KI Agenten werden. Sie sollen die Populationen steuern und sich in diesem System zurechtfinden.
Labels:
cybernetics,
Lotka-Volterra,
scenario greenfields,
simulation,
zero x
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