Donnerstag, 18. November 2010

Combat Damage in Season 2

The combat damage in ZeroX has been quite high. Until now the combat damage has been divided inversely proportional to the population size, both agents suffered the same combat damage.
With season 2 this will change in favor of the bigger adversary. The combat damage for the smaller will remain the same. But the damage for the bigger will also be inversely proportional to the population sizes. Let's compare the two algorithms with a seek and destroy sequence with:

  Season 1 Season 2
step   Agent 1 Agent 2 Agent 1 Agent 2
1 population 1000 1500 1000 1500
combat damage 600 600 600 400
2 population 400 900 400 1100
combat damage 276 276 293 107
3 population 124 624 106 993
combat damage 103 103 96 11
4 population 21 521 10 982
combat damage 20 20 10 1
5 population 1 501 0 981

As in season 1 both adversary were classified excat the same, therefore they suffered the same damage. The bigger one could never take advantage of his population superiority. This will now be considered.

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